

While the individual material doesn't come across as OP, Hydrozoa's camping/trapping game, while nothing amazing, is enough to be somewhat effective, and when he has so much melee pressure and off stage kill potential, he strikes me as maybe being able to do too many things too well. Its a pretty well rounded set and nothing sticks out to me as terribly lockdown-ish or OP, but I have a few problems with it regardless.
#SHREK GAME SPATS FULL#
I also rather like the idea of being able to freeze all the water components Hydrozoa leaves behind, you get some full mileage out of that by slingshotting said parts around and putting them inside Hydrozoa's bubble form. The rest of the set is fairly fun use of the body shape, and among things that stand out to me are turning what could've been a mediocre pummel KO mechanic into something with a fair bit more actual depth in the grab game, as you get several alternate options to use it. While its a pretty memorable part of the character's abilities, there's not really terribly much a water monster can do to make fire more than just a fire, so using it as bait to get them near Hydrozoa is a decent idea. I will admit I found it kind of awkward that you introduce the fire in the very first move of the set and then basically leave it to the wayside when its such a powerful/prominent mechanic early, but I can respect why you do. Hope my comments were helpful, I know Lucina and Roy didn't receive much commentary but there was not much to say about them as they are both rather generic movesets with odd move choices. Working on making logical choices for moves as opposed to Chrom turning projectiles into health or Lucina teleporting, as well as fully fleshing out all of your inputs, will help make your future sets more successful. You're certainly moving in the right direction and this is your best moveset so far. While this is missing crucial elements of a good moveset, it's not all lost. Incorporating actual mechanics from the game rather than making up your own would help with Chrom's characterization a great deal. For instance, while turning projectiles to health is odd, there is a skill in Fire Emblem Awakening called Sol (exclusive to the Hero class) which takes health from the opponent. A little research can go a long way, though, which would help with your future sets. Similarly, the Down Special turning projectiles into health is odd, and this is a recurring theme with your sets as characters tend to have strange effects attached to their moves. Because of this, it is weird to have an entire moveset for a shield. While Chrom as a Great Lord does carry the Fire Emblem as a shield, he does not use the shield for combat, nor has any character in Fire Emblem before. As a smaller point, there are some characterization issues with the set. I would put at least as much effort as your Dash attack for all inputs on your next moveset. Smashes are a very important to any moveset and to push them aside is a no-no. Also, cutting moves short, especially Smashes, to move onto something as inconsequential as the Final Smash is not a good plan. Grabs for a character like Chrom might not be fun, but they are important to playstyle and crucial to include. While it can be tempting to rush out movesets as soon as you can, it is important to take the time to fully flesh out all of your ideas and to fill out all the inputs. Of course, Chrom is a far cry from being a good moveset. Brings a whole new level for edge guarding. In particular, I like the Dash attack and how well you developed it, especially with being able to run off stage and attack in the air with it. There is obvious effort being put towards a coherent playstyle, and expanding on this would help with your future movesets. While there are certainly more interesting mechanics than just weapon / stance switching, it is still viable and is a good way to set Chrom apart from the other lords.
#SHREK GAME SPATS SERIES#
Fire Emblem units are difficult to create unique movesets for due to their nature, so taking on three without being well-versed in the series is ambitious to say the least. Chrom is, in a lot of ways, much better than Roy and Lucina, and is a pleasant surprise from you.


First off, I want to say that you are clearly improving with your movesetting abilities.
